

In short, players in Blacks Ops 4 have 150 hit points at full health. It's the bane of most player's existence and many don't even realize it. "Time To Kill" is the average amount of time it takes to slay an opponent when using a specific weapon, and is usually associated with first person shooters. This is why understanding "Time To Kill" becomes extremely important to avoid frustration, especially if you feel like you're striking first and/or multiple times, yet still dying. Most new to the series may get the inclination that the game is glitchy or that opponents know something they don't.

It's extremely important that you learn the ins and outs of the upgrade system because it will drastically impact your ability to quickly finish off opponents. There's also an inclusion of operator mods for specific weapons that will further change how a weapon handles, but that takes a significant amount of weapon experience to unlock them. These upgrades range from scopes, grip stabilizers, armor piercing bullets, suppressors, extended mags, et cetera, and are applied using the "Pick 10" system, with every upgrade using a set amount of points, with 10 being the cap. Further, each weapon can be individually upgraded with enough use, albeit a bit slow for my taste. The weaponry is plentiful with five different subsets that can be unlocked by simple level progression while playing. (The weapon customization for Black Ops 4 features five different subsets. * Treyarch has just decided to remove the 9-Bang entirely from Blackout mode due to balancing issues. While entertaining at first, part of me thinks I'd rather just load into the next match instead of being forced to watch it every time. At the end of each match there is a "best play" cam typically showing a kill streak of some kind. Now, most of these skillsets seem fairly balanced, but there are a few abilities that seem a bit much (Nomad's wandering bullet sponge dog or the 9-Bang* completely crippling movement come to mind), but they can be mitigated if communication is a high priority. For example, one can play as recon and fire sensor darts on the map, which reveal enemy locations to your team.

Most of the 14 available maps are fairly balanced and entertaining, with maybe the exception of Morocco…The match then launches and the player chooses a "specialist" with unique abilities and weapons, which allows you to cater more to a certain playstyle. While the match countdown window begins, there's a player vote for which map to play on. Then there's the Hardcore variant of the aforementioned modes, with the main changes being the addition of friendly fire, no HUD, and one shot almost always kills. There are eight different modes to choose from: Kill Confirmed, Hardpoint, Search & Destroy, Domination, Team Deathmatch, Free For All, Control (new), and Heist (new). Multiplayer is what everyone is most familiar with.
